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Nice work! The character has a very on-ice feel to it, so I’d tweak it a bit to increase friction, and also to reset the character’s velocity when they hit a wall. For the spike jumps it was hard to gain momentum because of the slipperyness, but definitely still doable haha.

I agree with others as well, I didn’t even know I was penalized for using the block switching. It’s an integral part of the levels, so I thought the difficulty was just in timing it so you switch at the right moment.

Overall though good job!

(+1)

Thanks! I have said this before, but I didn't set the speed to be the same on accident, so for some it will be pretty precise, and for others it won't. I'm going to try fixing this after the jam, thanks for rating this though!