(EDIT: The V2 update, added right after release, fix all of my surface level gripes below! There are now some excellent random tables with lots of fun options for transformations and fractions. I have a great feeling this game will only continue to develop and solidify)
A nice little system for post-apocalyptic wanderings. I like the core dice shifting mechanics, and I'm interested in the Belief track, but it seems like an afterthought without support in game. The infectious transformation selling point is even more of an afterthought (Monster Traits don't even have a spot on the character sheet, nor any example Traits). There is some setting descriptions, but only for the starting area, a place the players would presumably not spend the majority of their time if they are to be adventurous. The small Module that comes with the game is a nice saving grace, but if you are already familiar with the Breathless system, there is very little that is new here. The transformation idea needs to be more fully fleshed out before I could recommend this game as something special. However, for a designers first TTRPG, its preforms its roles admirable and cleanly. I'd look forward to see how the author pushes system boundaries further with future updates or new projects.