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Thanks for the reponse SmartAIGames!

"but I don't want to skip all tutorials! There may be something I don't know. I just want them to be less intrusive."

By this I mean at each tutorial you can skip it or go through it, it's up to the player, it's not toggling off all tutorials.

"I mean even "left click to move to the next dialog" is pronounced as if it is the final boss battle :)

Yes, I wanted a booming voice type for the narrator. ^^

" While enemy voice sounds more like a parody then an actual voice."

The voices vary based on the enemy type, smaller, more minion-based creatures have a cuter/less intimidating voice type and larger-boss type creatures have more booming/intimidating voice types.

I'm not particularly sure what to take away from the parody critique , realism isn't necessarily what I'm going for in terms of voicing them.

" e.g. character upgrade menu - you can just make every icon twice the size."

Not sure which menu you are referring to here, if it's the skill tree, then you can zoom in and out to dynamically alter the scale of the icons.

"One more general suggestion: Your battles are very close to JRPG battles. There are a lot of pixel-art JRPGs, some with very low total screen resolution. A lot of them have incredibly well-designed interfaces that present all the info to the player, allow to decide and execute attacks quickly, and avoid being cluttered. Take a look at how they do it."

Thanks! Any specific recommendations?

"Sorry, I know I sound harsh. I can see a potentially good game here. But it is impossible to know behind all this interface."

No need to be sorry, I see harsh feedback as the stepping stone towards progress.


Thanks again SmartAIGames! 👏 (clap)

"Thanks! Any specific recommendations?" - I am not that big of a fan of JRPGs myself, especially older pixel-art ones. You can probably get a few good suggestions on https://www.reddit.com/r/JRPG/.

Thanks SmartAIGames!