Thanks for the advice! Going also by Bullhead Studios reaction to it the game does have a confusing narrative to it. I had plans on giving backstory during the game play but decided with what time was left in the jam I left it as is. The main menu and intro could use some work like you said. The mirrors were supposed to alert the monster that you were in that area since it just goes the same patrol route but was never implemented. You're right the flashlight was done with no actual testing but again with the lack of time and getting everything else to work I just did it that way. I was originally going to go without a flashlight and only using the lights leftover in the hallways to help you maneuver the hallways but it seemed it was going to be too hard to see the doors so you could open them. At this point it seems like the game would just be better without the doors and rooms and just the hallways with lights. For the light on the monster I guess I took the theme too seriously but what you said about how the light could work better does sound good. I'm assuming I can't update the game based off of people's feedback during the rating process correct?