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I also had the issue where the game would freeze up after a while, wasn't sure if it was a disconnect thing (I'm most likely quite far away geographically).

I loved the concept of it though and even the couple minutes I played were pretty hilarious :D Also making a physics-based online game is incredibly impressive as I know you only worked on it for a very short time.

(+1)

That's what I deserve for trying to fix a potnetial desync issue in the last 10 min...

I removed the fix code and now should work fine (although this might mean rubber banding for the local player after a while, still better than freeze, I need to work on that more and make a tutorial on all the issues and stuff I had)