1.222 (End-Tech)
- Heatsink Launcher now starts with 3 max charges. - Hardlight Harpoon is now tier 2. - Hardlight Harpoon no longer uses charge if it does not find a target. - Some effect from Crowd-sourced Displacer are now capped. - Changed Quantum Augment float text colors to better contrast with all possible intermission backgrounds. - Added fallback behavior for player missile marks if no homing targets remain. - Added fallback to ensure that a late game boss dies correctly. - Fixed [redacted] being extremely astonished by your ability to parry melee. - Fixed chest malfunctions never taking full effect on opening. - Fixed some beams not being able to profit fully from high shot bounce stat (?) - Fixed Active Amp being assigned to multiple loot pool tiers. - Fixed scenarios in which jets could take damage from atmospheric entry when launching a new run (?) - Fixed nearest threat indicator pointing towards non-threatening objects. - Fixed underground ceiling shot collision not taking effect. - Fixed fury shield dash applying regular dash counterforce. - Fixed Sticky Ammo using wrong pause description. - Fixed Heatsink Launcher breaking a late game challenge mode. - Fixed Hardlight Harpoon sometimes turning into a permanent zero damage nanowire. - Fixed Hardlight Harpoon being able to target attachments that have already been ripped. - Fixed Hight Altitude Carrier launch force being applied to other fighter enemies.