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Okay this is a super awesome game! I must say the betting mechanic, letting the player decide how much time they want to spend was super original. It adds a ton of depth to your game, so it now is both a space navigation and a resource management game. Well done!

For some feedback, I think that the control scheme maybe could be adjusted a bit. I found it really hard knowing which direction the spaceship would move after crashing, so I ended up getting stuck in a loop of crashes, as I had to guess which way the craft would move. In addition, the constant rotation of the camera made me a bit seasick to a point where I had to stop playing for a bit. These are not major deal-breakers, but just some suggestions for further iteration if you were to be going forward with this. I think the originality of you time betting mechanic was super awesome! I also loved the time betting UI, it was super sleek.

Well done creating this, I think it is a solid entry! :-)

(+1)

Thanks a lot for playing and the nice, comprehensive feedback!

I got the input regarding the direction after a crash quite often. It is not random and there should be no guessing needed :). I added an explanation on the page ("Tips and Tricks"). However, it seem to be a problem for many people, so I am thinking of how I could make it more obviously directly in the game.