The difficulty level was just right for a game jam, making it accessible to a wide range of players.
What I liked:
- The puzzle gameplay is really enjoyable and keeps you engaged.
- The character animation is hilarious , I loved its floppy arms.
- The game fits the game jam theme very well.
Suggestions / Questions:
- I'm curious about the decision to have fixed movement instead of free-roam. Was this intentional for gameplay reasons?
- While the use of the E key to interact with items and doors works, it does take away from the immersion a bit. Especially when running away from the creature.
- I encountered a bug where I'd die regardless if I'm being close the the creature or a screen or two away. (I'm just seeing the closet thing, sorry)
It's clear that you put a lot of care into making it, and it shows. Keep up the great work! I can see this becoming a bigger project in the future.