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The difficulty level was just right for a game jam, making it accessible to a wide range of players.

What I liked:

  • The puzzle gameplay is really enjoyable and keeps you engaged.
  • The character animation is hilarious , I loved its floppy arms.
  • The game fits the game jam theme very well.

Suggestions / Questions:

  • I'm curious about the decision to have fixed movement instead of free-roam. Was this intentional for gameplay reasons?
  • While the use of the E key to interact with items and doors works, it does take away from the immersion a bit. Especially when running away from the creature. 
  • I encountered a bug where I'd die regardless if I'm being close the the creature or a screen or two away. (I'm just seeing the closet thing, sorry)

It's clear that you put a lot of care into making it, and it shows. Keep up the great work! I can see this becoming a bigger project in the future.

Thanks for the feedback! I did put a lot into making the game, so I'm glad it comes across :) I do agree after all the comments about player movement that free-roam would probably be better. I originally made it grid-based to line up with the movement of the puzzle blocks, but now thinking about it they don't have to be the same. 

I'm also reconsidering the whole hiding in closets mechanic. It seems to be the least intuitive part, and I feel like it takes a bit away from the puzzles which should be the main focus. But I appreciate the comment and I'll try to incorporate the suggestions in future versions!