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Pretty good first attempt at mechanics you've never used before. One thing I would add is maybe giving the player a bit more control while in air, since at times it's a bit hard to gauge where and how far the character will go. Other than that, with a bit more polish, this is pretty fun.

I appreciate it! This is a very early development build of a game I will be adding much more content to. The gauging of distance the player will jump is part of the intended difficulty. This is a foddian style game, after all. However, I have noticed it can be a bit inconsistent when certain factors are applied to the player, mostly involving platforms not registering properly when climbing onto them in a particular way. I believe this may be the bulk of the difficulty at the moment. I will fix this issue and see if the distance gauging is still an unnecessary aspect of the gameplay and keep this in mind moving forward.