I appreciate it! This is a very early development build of a game I will be adding much more content to. The gauging of distance the player will jump is part of the intended difficulty. This is a foddian style game, after all. However, I have noticed it can be a bit inconsistent when certain factors are applied to the player, mostly involving platforms not registering properly when climbing onto them in a particular way. I believe this may be the bulk of the difficulty at the moment. I will fix this issue and see if the distance gauging is still an unnecessary aspect of the gameplay and keep this in mind moving forward.