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(+1)

The controls feel good and are really great with the animation and sound effects! (Except when the bug kicks in, but that’s no problem in a game jam like this, because we can just reload the game.) The sliding effect when turning feels great! I like the concept, and it got me hooked enough trying to get a perfect score, which isn’t easy.

I didn’t know that the order of the flags matter, so I though it was a bug when nothing happened when I reached a flag. Some number indication on the flags would help (or maybe don’t care about the order, letting the player decide.)

I like that you have mobile control support as well as keyboard support for PC gamers. Maybe you also have controller support, which would really suit this game.

It was a bit difficult to understand the difference between “menu” mode and “play”-mode, because the UI looks almost identical. The music changes, which is a good indicator that something is different, but I think some extra UI changes would make it even more obvious.

These minor critiques aside, I really enjoyed this game. I think it can be released after fixing the bugs and giving the game some more love from you guys, to make it even better. Adding more levels, and maybe a few extra game elements (e.g. add a power up to slow down time,) and you have yourself a complete game ready for release. Good job.

(+1)

So glad you liked our game.

You are very correct that the difference in menu and game is too similar, that will be fixed later on, as well as the other points you made, took not end will enhance.

I've already made major improvements to the game to be released post jam.
There will be much more time related shenanigans including warps, time dialations and such as well as more mechanics using the water line that is used only as a visual effect now.Just had no time to implement all I wished for to the jam version since I entered only 2 days prior to jam began.

Hm a bug kicks in?
What bug and where?

The «A» button sometimes doesn’t work, and the caharacter sometimes keep jumping constantly.

Yes the A and touch left aren't working on some levels.
It's fixed already in the dev version.

The character jumping constantly is a new one :o
How can that be replicated?
Which browser?

(+1)

I used Chrome on Mac. I’m not 100% sure how it happened, but I think it happened because I was pressing the UI-buttons and using the keyboard at the same time in window mode (not full-screen mode.) If I press and hold the “up” button in the UI, and drag the mouse outside the window, it happens (I’m not sure if this is what happened when I experienced it the first time.)

(+1)

Ah, I think I know the issue.
When the cursor goes off screen and you press on some other so that the browser isn't the focused one the last key presses are stuck to their position.
I'll try if I can check the out of focus as well, thanks for reporting this.