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Theres some wonkyness on the right Side going on like the Walls are changing Geometry when moving out of the Screen at the Bottom or something.

Bullets also stack up rather weirdly, they don't feel like individual Bullets or a Sea of them you're wading through, but like a moving Polygonal Shape. With that small Jump and the Bullets constantly blocking you, jumping feels very unsatisfying and not very useful. 

Biggest Issue I had tho, was that whenever I started shooting for a while, or occassionally in between the Minigun would lock on to the top left Corner with a blue Circle and I couldn't aim anymore, making it pretty much impossible to kill most Enemies, unless they just happened to be right in that Corner.

Thanks for playing. What's your setup? Seems like it's getting weird analog stick inputs from a gamepad or maybe some other device. I will be pushing a fix for that just in case.

I can't really see the geometry problem, I only know the shells are completely fucked up but walls are new to me. It sounds like a chunking problem on specific aspect ratios. Screenshot would help a lot.

In general jumping only gets you off the ground initially and lets you chain different moves from there.

(+1)

Seemed to be indeed an issue with the Controller, unplugging helped.

Made it to the Boss this Time, played closer attention to the Walls, might've been just a visual trick with all the deformation from the Bullets, the 'camera bending' and the slight transparency on the bottom infograph.

BulletPolygons don't stick to the ground tho, they can create some Airgaps for a while there.

Bossfight is a lot more Fun then the Level itself, I might be just too bad to jump properly, but it feels like more open Areas work better for this.