If it's flying like a plane, might be nice to have some stalling/nosediving sorts of mechanics, maybe some way to boost vertically or forward.
I sort of want to distance the flying from being how a plane flies. The more it feels uniquely like a bat flying the better. But I do have plans to add in a nosedive/divebomb mechanic and an "airbrake" mechanic for more manuverability. Boosting in some form would be good, it's always more exciting to go faster.
Let's be real, I just came here to ask "3d batty vamps girl form when"
I still need to learn Blender please understand (Also I haven't figured out any gameplay purpose for Batty's human form).
Thanks for playing!