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Hey, thanks for playing.

I will actually experiment with being able to switch officers later on just in case getting a game over when the squad lead dies is too punishing.

I agree that the UI needs work, but I'm not sure what I could substitute the drop-down command menu with.
I'll see if there's any better alternative but this style of menu is what most tactical games with controllable AI use, unless they just give you hotkeys without even giving you the option to scroll with the mouse.

Also yeah the rating system was made with the rules of engagement in mind, it's just a different string based on your score %
It definitely needs some tuning, thanks for reminding me.