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ok the concept of this is just incredible. even from just the menu screen the game screams "this is the shit"

it does often take longer than is comfortable to build the mountain of shell casings necessary to get up to the next bit. might be a good idea to have some mechanism to generate them really fast

the existence of platforming mechanics, the ledge grab and walljump, feel unnecessary since you can just make a giant mountain to go wherever you want. but I like their existence, it makes the game feel very extra, which is definitely the tone of the whole game. good inclusion I say

I beat the void lord worm boss by the skin of my teeth, and it's a cool boss although it does have a tendency to rush out of nowhere and slam me. It's also not all that clear when I've taken damage and I still haven't figured out what exactly to do about enemy missiles

Actually, wall jump is more essential to this game than the shells because it serves at least different 5 purposes. Shells are more like both a fail-safe and an obstruction of sorts. If you want to generate them faster, they build up faster off-screen, but that's supposed to be a secret.

You can parry the missiles easily or jump-evade/jump on top of them to hijack them.

ah I see. I think I did the hijacking thing a few times but had no idea what was going on. didn't know if I was getting hit or what