>You can get to the boss in 1 minute. You get to hover both from gun recoil and from shooting enemies
I didn't even realize you get pushed back by the recoil with how chaotic it is. Why is it only when moving downwards, though? And why would shooting enemies make you float?
>You can jump-evade and momentum-evade boss attacks, as well as parry projectiles and the head
I didn't notice that jump evading was a thing. You're only told about it in a tiny message that stays on screen for a few seconds while you're being swarmed by bats. I still don't really understand how it works. Does jumping just give you I-frames at the start? I have no idea how parrying is supposed to work; "...everything is a wall" tells me nothing.
>overly aggressive with the kicks
The what?
>sneak up or break through with momentum when that fails
The game gave me no indication that stealth is possible, or that there is impact damage or even momentum-based movement. If anything, I assumed touching enemies damaged you.
>I'm not sure what do you mean by automatic wall jumps?
I only ever wall jumped accidentally, and since there's never any downtime to experiment I felt like it was happening by just pressing Space near a wall.