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Very impressive work on the AI and pathfinding, I think this game shows what good optimization can achieve really well! I think it's a little lacking in gameplay elements, but there's a couple directions you could take it. If you wanted to go the strategy route, you could add a way to control soldiers to go in areas you direct them towards. Or, if you wanted to go more towards an action game, you could add additional attacks/abilities to the player character so they could fill the fantasy of a "super soldier" or something similar. Really cool stuff though!