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A jam submission

Medieval SiegeView game page

Pixel Medieval Warfare
Submitted by ShrimpMilk — 1 hour, 49 minutes before the deadline
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Medieval Siege's itch.io page

Results

CriteriaRankScore*Raw Score
Fun#193.5003.500
Graphics#223.5003.500
Overall#612.5632.563
Theme Use#782.1252.125
Sound#951.1251.125

Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

What was your favourite part of working on your game during GDM?
All of it. Getting progress on my dream game, the great community of people I've met (via the discord), etc.

What was the hardest part of creating your game?
The Collision System (Still kinda broken... Sorry!)

Did you use any pre-existing assets in your submission?
No, everything was created by me. :)

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Comments

Submitted(+1)

Cool. This is feel like a battle field, but there's one major issue even if you not participate in fighting and stay somewhere safe you still win. I will suggest to give some sort of ability to control over crowd. There are some issue on the screen very left side floor area, npcs are coliiding with each other and stuck a bit also with the horizontal wall. This used to be a famous style but you can go other ways too. Defenders win, even though on of my flag was captured. Overall really nice work. ☺

Submitted(+1)

Very impressive work on the AI and pathfinding, I think this game shows what good optimization can achieve really well! I think it's a little lacking in gameplay elements, but there's a couple directions you could take it. If you wanted to go the strategy route, you could add a way to control soldiers to go in areas you direct them towards. Or, if you wanted to go more towards an action game, you could add additional attacks/abilities to the player character so they could fill the fantasy of a "super soldier" or something similar. Really cool stuff though!

Submitted(+1)

An impressive demonstration of how to handle mass AI calculations with performance in mind! In my imaginative tech skill rating category you get a 10/10! Seriously, far too many so called developers only use and apply, without understanding the underlying principles and algorithms driving their engines or frameworks of choice. And with all these "convinience features", it happens rather sooner than later, that they fall deep into the nightmarish performance trap.

Not you, Sir! Your game is a demonstration of your will and skill to master this topic and the knowledge needed to achieve this tough goal!

Really good entry!

Developer (1 edit) (+1)

Wow! Thank you very much! I'll just mention this is my first game ever made! Lol

Submitted(+1)

Welcome. If you want to dig deeper into this topic, the tutorials of  Acerola might be a good choice. Stumbled over one of his videos some time ago, and I like his way of approaching solutions for his games. To a large degree the information he gives are engine-independed, even though he is referreing to Unity as his game engine of choice.


Submitted(+1)

Was a bit confused on what to do at the very beginning, but once I saw the red guys pulling up it made more sense (also forgot to check the game page for more info, my bad).  It's a neat tech demo for all the of the units interacting at once, but gameplay-wise it was a bit dissatisfying to not be able to control another unit after death...leaving you just kinda sitting there. 

Graphically appealing though, and with more gameplay would be really fun.  Maybe even convert this into more of a large scale RTS.

Submitted(+1)

This was fun! I feel like the game has lots of potential if you decide to continue developing it. :) I’d love to have some sort of respawn mechanic, and possibly the ability to adjust the timer length and number of units.

Submitted(+1)

I dig the basic idea, but I feel like I'm missing something, even though I read the instructions on the game page. When I died, I was expecting to come back as another pawn on the same team, but nothing happened. All I could seemingly do was sit back and watch the two teams fight each other while I did nothing.

Submitted(+1)

This game was a lot of fun! This game reminded me a lot of a top-down star wars battlefront, and I would be excited to see your progress with this game and see what you do with it. As attackers, I noticed it was tough to capture all the flags, possibly because the defenders spawn close to the two flags in the middle. I would really like to see a class system implemented, I feel like being an archer on the walls would be a lot of fun. Great work!

Developer

Oh wow! Thank you so much for the feedback! Made my day!