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Fun and neat concept, I can see inspiration coming from older text-based RPGs which were always fun! As others have said, the instant-death encounters are a little harsh, but I was still motivated to make it to the east; having multiple characters also provided some motivation for replaying as well! There's a lot of ways to expand on this too: you could add an inventory system for more dynamic random encounters, make new characters or just new encounters overall. Great job!