The idea is fun, but the execution is a little lacking at present. The rogue is extremely OP and the wizard very weak at present, and no character class can really do much to alter their deck in a positive way outside of shrines (and *maybe* magic mushrooms for the wizard, but you really need to draw your exceedingly rare attack spells to progress, so maybe not).
Oh wow! Thanks for playing and the thorough feedback. I think you are spot on in your observations, especially regarding the wizard and limited opportunities for deck building. The game was made as part of a 2 week jam, so unfortunately fine-grained deck management wasn’t possible to implement in the timeframe. If we continue development, I’ll be sure to take what you have said into account.