- you should put the controls in the game somewhere (the only button i had to mash keys for was the wait key, but still)
- i'm not sure what triggers bonus SP, but seeing how vital it is i'd like it made apparent
- i wanted it to play a sound when i gained SP and a different sound when i gained more than 1
- also i'm pretty sure i gained ~3 SP at some point without getting the SP bonus?
- the equipment system doesn't particularly go anywhere (obviously, you'd need to implement shops or other systems for making use of otherwise useless equips) and there are no consumables, so it would be nice if it dropped some niche consumables (restore a small amount of health, increase defense, etc.) instead of more un-upgraded equips that i start with
- i think the HUD would look better in mystery dungeon style, look up a screenshot of a shiren the wanderer game if you don't know what i mean. i don't know where you would place the clickable spells in that case, though
- i wish it could be played with keyboard/controller only
- i don't really like the sp to mp to spells system, but maybe it's the spells themselves that aren't that engaging to me
- it's your design choice and a minor nitpick from me but i don't like being trapped in a room until you defeat all the enemies. changing that opens up a whole can of worms, though
overall i think it's a solid foundation for a roguelike. i know how hard it can be to get stats, level up pacing, etc. to feel fun and that's the part i enjoyed
i like to imagine that this would turn into a game where you visit various dungeons as missions and get to decide and upgrade your equipment and spells in between. i'm curious what your inspiration for this style of roguelike was