Great skill variety with characters. Good job on making a complete world with lots of lore building around Swords and Axes. RPGs are dialogue-heavy but the beginning does too much switching between combat and dialogue. Add more basic battles in the beginning where the first battle starts with just attacks, the next battle teaches sword classes, the next battle teaches class skills, etc. Every mechanic is thrown right at the player in the first 5 minutes so it becomes very overwhelming. Also make the text easier to read by not making it transparent and adding a bold black outline. My eyes struggled to read the dialogue-heavy scripts because of the transparent text. I really enjoy the art style and the control inputs are good. Add a tutorial or tooltip so the player knows what buttons move, a tip to let us know we can click to move around the map, and then a tip that the spacebar talks to characters on the map.