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I was expecting to like this game a lot more than I ended up liking it. It refused to go into full screen on the monitor I wanted to, the cursor did not appear in full screen, and it was acting up because I had a gamepad plugged in. Parrying is incredibly fiddly and I could only ever get it to work once. That said, it's clearly a very cool demo, and I'm curious how it will change in the future.

Damn, it turns out SFML can't even handle multiple screens in the first place. Thanks for pointing that out.

I caught up with the vod, you did pretty well given how short you played, but there's no way anyone could get the hang of it in just a few minutes given how gimmicky this meme game is. Tutorial zone should bridge that gap when I add it, I hope.

Best of luck with that tutorial, they're tricky to design.