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Thank you very much for including an Options Menu and letting me disable Lumen etc. my PC is trash, but now I'm able to play this without too much lag. Not going to comment on any graphical Glitches, performance or weird looking Stuff tho, because thats probably from my End now.

Your Spellcrystals etc. don't follow the Hands through the Animations, only their general Position.

Music is nice, menu button for closing on the Top is weird.

Didn't know what the Room Colors ment initially, overall the UI Stuff could be better.

As could the Rooms and the Weapon Animations. They are just kind of nonexistent, and in the case of the Sword, the Rocketlauncher flings weirdly across the Screen. Shield is useless, does nothing.

Rooms are all okay-ish, but rather bland, and all end up in just circling around the outside while shooting behind you until everything is dead.

The Skull-spawners also lag out everything extremely, might be relevant even with my trash Setup, so I thought I'd mention that.

Overall Gameloop works fine I guess.

Thanks for playing and for your feedback!

Yeah, all the spells are basically locked to the location of the hand bone and rotate to face the crosshair. Not the best way to do it, I know.

Hmmm, I don't really know how to spice up the current animations. I'll add new active items like talismans with which you can do special magic attacks. I already have the Mixamo magic animations for it.

Level design and progression is definitely an issue. I'll probably keep the rooms I have for the first floor, but make it way shorter. I plan on adding more platforming and moving environmental hazards to the 2nd floor, the catacombs.

Sorry about the skull spawner! This problem only started once I upgraded to UE5.1.1 after I had to reinstall everything. The level 3 skulls also lag on my PC.

If you spice up the Animations, the Crystals being stuck to the Handbone should already work out well enough, your Hands just don't really move a lot at the Moment.

>I already have the Mixamo magic animations for it. 

An easy Way would be to make your own magic Animations. Just something more then only moving slightly back and forth, especially for the fireball lobbing etc, where you have a lot of windup time to do fancy casting. Don't know how well that'd work for VR tho.

(+1)

Thanks, you just gave me a pretty cool idea for the fireball.

>An easy Way would be to make your own magic Animations. Just something more then only moving slightly back and forth

They only move slightly back and forth because I made them myself :( Well, time to learn how to do proper animations then.