Thanks for playing and for your feedback!
Yeah, all the spells are basically locked to the location of the hand bone and rotate to face the crosshair. Not the best way to do it, I know.
Hmmm, I don't really know how to spice up the current animations. I'll add new active items like talismans with which you can do special magic attacks. I already have the Mixamo magic animations for it.
Level design and progression is definitely an issue. I'll probably keep the rooms I have for the first floor, but make it way shorter. I plan on adding more platforming and moving environmental hazards to the 2nd floor, the catacombs.
Sorry about the skull spawner! This problem only started once I upgraded to UE5.1.1 after I had to reinstall everything. The level 3 skulls also lag on my PC.