- Lots of interesting juice
- The time it takes for a card to go into focus when you hover it during gameplay feels too long
- It would be nice for Keywords and trigger conditions to not just be bold, but to also have a different color and for them to have a tooltip on how they work exactly.
- Tooltips sometimes pass through cards (happened during hovering over cards obtained from a pack while the menu in the back was still open)
- Had a weird thing with a card saying that target minion gains +2/+2, implying it to only have one target, however it somehow affected two minions.
- Likewise an opponents minion chained the ability to tap for -3/-3 and I couldn't figure out the target
- Seeing chainlinks would be nice
- Am I understanding correctly that "Timer" based items really refer to the playtime timer? That feels kind of bad in a game about designing your own cards where can invest a lot of time.
- Seeing your max life during battle would be nice so I know I healed back up to full at the end
- What does Scrap Equipment do?
- On level 1 boss my opponent somehow played at 6 mana a card that deals 6 to any target 3 times, i didn't quite understand it but I got insta nuked
- Game hung up when the starter card that gives +2/+2 whenever you heal triggered 3 times. Not sure why it triggered 3 times when i got 2 heals from the heal starter card
- A log would be helpful. Sometimes I don't understand what happens at all in level when various trigger effects quickly discard my hand and mill my deck.
- What happens when you accidentally forget to click Take Equipment? Would I ever not want to take it?
- Replaying the first level repeatedly due to getting sacked before you even draw your OC cards feels kind of bad since it's only after the first level that you get to craft something.
Overall very fun.
In general I believe there is some sort of bug that causes effects to go twice on chain.
Opponents minion generated the random effect to discard two cards, proceeded to discard my hand and then repeat in an infinite loop. I believe that's also what happened when I got one-shot by a card that should only deal 6 damage.