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(1 edit) (+1)

- Lots of interesting juice

- The time it takes for a card to go into focus when you hover it during gameplay feels too long

- It would be nice for Keywords and trigger conditions to not just be bold, but to also have a different color and for them to have a tooltip on how they work exactly.

- Tooltips sometimes pass through cards (happened during hovering over cards obtained from a pack while the menu in the back was still open)

- Had a weird thing with a card saying that target minion gains +2/+2, implying it to only have one target, however it somehow affected two minions.

- Likewise an opponents minion chained the ability to tap for -3/-3 and I couldn't figure out the target

- Seeing chainlinks would be nice

- Am I understanding correctly that "Timer" based items really refer to the playtime timer? That feels kind of bad in a game about designing your own cards where can invest a lot of time.

- Seeing your max life during battle would be nice so I know I healed back up to full at the end

- What does Scrap Equipment do?

- On level 1 boss my opponent somehow played at 6 mana a card that deals 6 to any target 3 times, i didn't quite understand it but I got insta nuked

- Game hung up when the starter card that gives +2/+2 whenever you heal triggered 3 times. Not sure why it triggered 3 times when i got  2 heals from the heal starter card

- A log would be helpful. Sometimes I don't understand what happens at all in level when various trigger effects quickly discard my hand and mill my deck.

- What happens when you accidentally forget to click Take Equipment? Would I ever not want to take it?

- Replaying the first level repeatedly due to getting sacked before you even draw your OC cards feels kind of bad since it's only after the first level that you get to craft something.

Overall very fun.

In general I believe there is some sort of bug that causes effects to go twice on chain.

Opponents minion generated the random effect to discard two cards, proceeded to discard my hand and then repeat in an infinite loop. I believe that's also what happened when I got one-shot by a card that should only deal 6 damage.

(1 edit)

Thank you very much for the feedback, fren!

-I will look into reducing the focus timer.

-I have tinkered with keyword colors but haven't been happy with the results, will look more into it. Keyworded cards have tooltips on every screen EXCEPT the pack opening screen, which is a new addition, I will add tooltip to that screen in time.

-The tooltips passing through cards you saw was just the tooltips for the items underneath the card pack cards, which is why it was covered by the pack cards, I forgot to block them from appearing when opening the packs but will be fixed soon.

-You bring up a VERY annoying bug twice which is the multiple target bug. I've been chasing this goose for a while but due to how inconsistently it occurs I'm having a hard time reproducing and fixing it but I will definitely work hard to squish the bug soon. For now just think about it as the AI cheating since you know, they are the bad guys, and bad guys cheat.

-The not seeing the target bug is related to the above mentioned bug, hopefully they will both be fixed by fixing the core problem. Still,  you should always be able to see the target for a card if you hover it before it resolves, but maybe that's also bugged when interacting with the bugged multitarget shenanigans.

-Originally in my mind a chain order marker shouldn't be necessary due to you only being able to play 1 card or effect before playing another of your own, but with multiple effects triggering at once, I can understand how having everything numbered might be best.

-The timer is the playtime timer, only one equipment interacts with the time, and it is balanced that way due to having a VERY strong effect. Additionally, even if you go beyond the 12 minute mark, that equipment has related Luck events that allow you to make it into a permanent +1 mana instead of just being tied to the timer.

-During combat you can see your full health by expanding the HUD on the top right, or by opening your inventory with C (or by clicking the button in the HUD) . You can also use potions mid combat.

-The take equipment button is there because a handful of equipments have both positive and negative effects to them, so you might not want to take it if that negative would fuck with your current strategy. Scrap gives you gold based on the item's rarity so you get some sort of reward either way.  The scraping mechanic was added 4 hours before the DD so that's why it has no tooltip indicating what it does. Also I will make it the default action, so if you forget to take the equipment you still get the gold no matter what.

-Sorry to hear about that bug, I'll look into it. I'm pretty sure it isn't tied to how many times you healed and rather some weird interaction might have happen to happen when you used the third heal.

-People have been asking for a log and I'm working on it, hopefully will be ready soon.

-I mentioned before but  yeah, right now if you don't take or scrap, you just skip it. But will make it into scrap as default if you leave without clicking either of them.

-Even if you are getting trouble getting through the first set of floors, you should be getting EXP to use outside of the run to improve future runs, making them easier. Also you can craft before the first boss if you find a forge behind a door, but even if you do you shouldn't have many High quality crafting gems, so you wouldn't really be able to craft much. (Unless you have a lot of levels in the starting gem skill, but if that's the case you are likely doing well and not getting stuck in the early levels).

-Lastly, the bug with the discarding is likely due to it coming from a Random Effect, some last minute changes I did seem to have heavily disrupted the "Create a random effect" effect and I didn't get to test all the scenarios in time, hopefully I'll get them fixed soon, but seeing that the discard2 effect specifically is misbehaving is very helpful, thanks for the screencap!

In general I'm sorry you encountered so many bugs, but I really appreciate your feedback and comments! Thank you very much for your time!

Hopefully I'll get everything working soon. =w=

(+1)

Here's also a screenshot where the game deadlocked upon triggering the heal from the white unit and then the green unit suddenly triggering 3 times off it.

If you implement a log and fix the bugs you could easily release the game EA. Although since I read in the thread that just made the steam page it's probably better to let it collect some wishlists.

Thanks, that's genuinely a very nice comment, and seeing how well you are doing makes me believe you know what you are talking about!

Also thanks for the additional bug report, it is very helpful. I'll try to fix everything ASAP.

I did pay for the steam page so yeah, I'm-probably going to collect some wishlists first. But I'll keep your suggestion of releasing an EA in mind.

Thanks again!

Hey man, I'm debugging right now and I would like to ask a quick question. Do you remember if you changed the autoclip speed  in settings menu before this bug happened? 

(+1)

I haven't changed any settings. I have only opened the settings menu to check it out but I closed it afterward without any changes.

Thanks for confirming!