Its great that it immediately adjusts Inputs to the Controllertype I'm using. Music is relaxing, but I could see it getting a bit obnoxious if going for multiple Hours. Probably not that much of an Issue since it'd be broken up by Dungeoneering music or whatever I guess. Also doesn't sound very western-y.
Character moves a bit too fast for the Animation, sliding across the Floor.
Sweeping is nice, Buying/Selling UI is still extremely placeholder, but much clearer then last Time.
Quickstack transfer doesn't work if you don't move the Cursor somewhere first, so not on default selected stack unless you move it back and forth.
Counter next to the green Block doesn't work, or at least not for Godot Symbols. Nobody's selling anything but Godot, so I can't really test it with other Stuff.
People can also sell whats already sold out, sold a bunch of Pies when they got sold out.
Peoples like to run into each other causing jittering and pathfinding issues for them, but they seem to always get back out and never stuck.
People can come in right before the Time runs out, go to the counter for half a second and then leave.
Why does that Guys Pal not need Godot anymore, did he move on?
If you bind your Animation to the Velocity strength, rather then the Input strength, you don't get a walking animation when running into a Wall, assuming you want that.
The Bibles in the bottom left Corner are unreachable and thus unpurchaseable.
When the Shop is nearly empty, People can come and try to buy stuff without having anything selected, causing them to block the Counter, and once interacted with, just leave instead of opening any buying.
Nobody is buying Underwear. And Encasing the Tables no longer encases them, but just opens interaction. Do they need to be full to be able to be encased?
If you're keeping the Walls that high, consider fading the Backwalls, or tilting the Cameraposition upwards when getting close to them, so you can see the Floor and yourself, in case theres Tables or Dirt there etc.
Overall, I really like the Idea of having to actually take care of the Shop, sweeping the Floor, being able to not always be stuck behind the Counter during Customertime, potentially watering Flowers or helping Customers find something or whatever, feels much more alive then just being stuck there.