Hey thanks for playing.
That might be just a preference thing. I've seen plenty of people avoid combat, and at least personally I enjoy a focus on exploration, though the art of the game isn't nearly good enough to really justify that yet.
Hmmm, not the worst idea. I've thought of having the tutorial starting on the ship as it's getting dragged under the sea, so I could probably do something with a weapon there. That'd be far in the future though.
I hadn't thought of that. I'm not even totally sure I'll keep the save revert on death. I'll have to think about a way of doing that which makes sense, if I do.
Yeah. Was there anything that stood out to you specifically with the UI jank?
I could probably increase the initial movement speed at least if it really is too slow. Not too keen on getting rid of the SP loss from running though since hunger is supposed to be a real impediment in the game.
Is there something specific you don't like about the water pipes?