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(+1)
  • Where's the fullscreen option?
  • Is the difficulty select screen supposed to be like that? Either show them all at once or have the selected difficulty centered.
  • Why isn't the laser continuous?
  • The boss health bar is too small and in a part of the screen you have no reason to pay attention to.
  • This should not have been a hit:
  • Needs deathbombing.
  • Those green and blue lines can spawn right on top of you at the start of the first boss fight.
  • Make R highlight the reset option on the pause menu.
  • Put a limit on how many of the same sound effect can play at once (particularly the enemy projectile spawn sound).
  • Needs a sound effect to indicate that bosses are taking damage for when you're too busy to see if you're hitting them.
  • The difficulty curve needs work. Stage 1 is braindead easy, even on Insane, but then the boss suddenly expects you to dodge tiny bullets from every direction before it goes back to being easy on the last pattern. Then there's a huge difficulty spike on stage 2, but the boss is piss easy.
  • If you have more than 7 lives, they'll start overlapping the rest of the UI.
  • Why are the options on the pause menu in the reverse order of what they should be?

Thats a big list of stuff missing or wrongly done, thanks for the appreciation.
I'm gonna work on it and hopefully get it right next time.