Thanks for feedback. Yeah the text boxes were done very ad hoc just for the demo, depending on your control scheme (and always the game end one), they can be either prerendered sprites or dynamic text which renders quite differently even with the same fonts, I'd only use sprites for the final game. I just made a couple variations for the default controls.
Right now my setup is that you always highlight and can pick up solid physics objects, but minor objects like eggs/bottles that don't have collision can only be picked up if you're crouching. Maybe I should adjust how that works, but I don't plan on it ever being necessary to pick up non-solid physics.
Thanks!