Thank you for playing, omnidev. I'm glad you enjoyed the demo.
I think that constantly falling like it's flappy bird is not necessarily the best choice for a bullet hell.
I agree. Do you think noGrav when strafing is not enough?
I have my reasoning to keep gravity, but I won't bore you with a wall of text on my design philosophy.
I'm willing to listen to who is bothered by this mechanic in one way or another. I just need to figure out if having a strafe on toggle is good enough, or if I need to implement a noGrav mode via a powerup, or different loadout for templar(ex: light armor, so no grav, but less hp)