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Thank you for playing, omnidev. I'm glad you enjoyed the demo.

I think that constantly falling like it's flappy bird is not necessarily the best choice for a bullet hell.

I agree. Do you think noGrav when strafing is not enough?

I have my reasoning to keep gravity, but I won't bore you with a wall of text on my design philosophy.

I'm willing to listen to who is bothered by this mechanic in one way or another. I just need to figure out if having a strafe on toggle is good enough, or if I need to implement a noGrav mode via a powerup, or different loadout for templar(ex: light armor, so no grav, but less hp) 

(+1)

to be honest I didn't strafe a single time after it was explained, I forgot that mechanic existed. so I have no comment on whether it helps or not