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If you haven't modified it, the Thorns VSBattleCore effect doesn't have a special battler motion associated with it, so it should use the guard motion. I tested myself in my test project (and found a bug associated with states, btw) and it does show the guard motion with the default battlers.

The picture of your golem battler is larger than a normal one, is it a dragonbones battler or something similar? The process for requesting a motion for one of those might use a different function than I use for a default battler. You might also need to add more wait time for the motion to have time to trigger? Does it work with any normal battlers for you?

The battler I am  using is a  regular sprite sheet (3 frames)

so what I  see, it works with  the playable characters, but not with enemies.....  I upped the SV frames from 12 to 30  for testing

and that is with the  test  project

(+1)

Alright, so the issue is actually that there is no provision in the plugin for animated enemies to request a motion at all, so they never do. I believe this was a compatibility concern, as attempting to call a motion on an ordinary battler would cause a crash. I'll have to look into how to enable this for animated enemies, that might take me a bit, but I'm on it.

hey just checking in if there was any provision added to get the animated enemies to request a motion

Sorry, I haven't gotten a chance to look into it yet. It is in the pipeline, but it's a busy time of year right now.

understandable! :) best of wishes! 

I added another video to that folder for you to check out