Nice work! Nice work! Love the user interface especially. Is there a way to access more granularity in the settings to get quicker or more precise envelopes for example?
Viewing post in STEPPER: A 16-step sequencer for the Game Boy Advance comments
Thank you I'm glad you like it! Sadly no, the DMG sound engine is limited and STEPPER just uses the available hardware registers. For example there are 4 bits for initial envelope values (16 possible levels) and 3 bits for envelope time (8 possible values).
If you are interested in learning more, you can check out this page for a description of the sound registers: