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(1 edit) (+1)

Rock paper scissors chain is a pretty unique concept.

But I feel this does not feel strategic at all and It looks very luck-based.

With a bit of BG music, it would look really cool.

Good use of the theme as Time limits and also progressively thru different age.

And the game cannot proceed when I defeated the opponent

Thank you very much for playing and feedback. Indeed, it is luck-based and this is not meant to be strategic at all. What players can only do is guess or put psychological pressure on options you can do in a turn such as getting the artifact, activating it, or anticipate a counterattack for a likely action. For this design to work, I need a push and pull mechanism. Thus, the Tug of War over artifact at the bottom of screen. But these do not work vs A.I., the plan is to make it multiplayer but I don't know how and it seems ambitious for the jam. For now, maybe I could set AI behavior on what hand symbols would be ideal to choose based on situation.