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pretty fun after you get used to the controls. my main complaint is that i tried several times to immelmann but because of the way the camera works once you are upside down then the controls are inverted. it`s also not possible to roll without turning so i kinda missed those moves. loops still works because it puts you back with `belly down` without the need to roll.  once i gave up on the immelmann and used only high-yoyos for changing direction then it became almost like flying. tbh it`s a bit strange that without flapping the wings i could always just glide upwards without coming to a stop.

you could probably get more value out of it by procgening some bigger levels with overhangs, its fun to fly under structures

It's funny because on one hand I want to distance Batty Vamps from plane simulators. My desire is to make it distinctly how a bat flies, not an airplane. One the other hand, when I try to figure out how to make stuff work, I tend to just take inspiration from my limited experience with flight sims.

Overall my desire is to make an approachable 'arcade' bat flying game rather than a flight sim. So that's why I made the call to combine rolling and turning, and other decisions.

My intention was to make Immelmanns automatic. Once you're on your back I wanted batty to automatically roll around. But I see now that it only does that if you're a little to one side or the other.

tbh it`s a bit strange that without flapping the wings i could always just glide upwards without coming to a stop.

Right now batty has a constant forward (technically not always forward, the acceleration biases towards where you're turning) acceleration of 50 units per second^2 so she'll beat gravity and never stall. This isn't ideal, I wanted flapping to be the primary driver so it would feel more real. But I just couldn't get it right and took the easy way out. Hopefully someday I'll revisit.

you could probably get more value out of it by procgening some bigger levels with overhangs, its fun to fly under structures

I was planning on handcrafting a city, but I won't rule out procgen. Overhangs are a good idea, I definitely want more interesting structures to fly between. Your drone maps are a good example!