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(1 edit) (+1)

Polished and quite comprehensively featured. Very well made. However, causes a bit of information overload at first. If this even makes sense: You both under- and over-explained things. Try pacing information out and showing it to the player when they need it, rather than providing everything in a few long text boxes at the start. Also, perhaps start with a small number of essential ingredients showing on the Work Day screen and unlock them over time.

Yep I know, the tutorial part is the worse thing in the game but I didn't have time to implement what I wanted to do. At first there were less texts and people were lost that's what it over explains some stuff (for example the fact that you need to buy ingredients). Some feedbacks I got before posting the game was : "I started the game, and I saw after that I had to buy ingredients"

That's also why I made a video (in the description) to explain the game more visually and without big block of text ;)