This game was a lot of fun. The fighting does need to be a bit more balanced. After restarting a bunch, since blocking taking stamina, I would just turn off fighting stance and jump over all enemies. Especially the "trap". I liked the idea of the two stances. I mean, you really shouldn't be jumping around with a sword in your hand anyway. :P Another idea about the enemies, if they dropped health perhaps (or a key to a door as someone said below) that would not only force the player to kill them, but also reward the player to kill them. Otherwise lazy players (like me) will just get frustrated and just run past them all or quit. But it was crazy to see how many things were implemented into a game jam! Voice acting was great and having a story was great! Anyway, I was very impressed with this entry!