Gave it a look. It's not really my thing I think, but I took some notes.
-Sideways and vertical movement look like completely different forms of locomotion in the overworld
-The teleport into the middle of the combat area when it's time to dodge feels really jank, but I love the way the music changes gears.
-I turned on my nose by tapping c and the effect stayed where it was when I entered an encounter
-Jumping downwards onto a platform makes your shadow twitch all over
-I hoped that ramming into enemies would start the encounter differently. Shame it doesn't seem to.
-I don't really see why you would ever use melee attacks 90% of the time? There's free specials that do just as much damage, and some enemies hurt you when you try, so the only use seems to be enemies that are strong against your special's element.
-Having to ram the candy-stealing bird's tree several times wasn't very intuitive. I thought I was doing it wrong the first couple times.
-Partridge and Chestni are a helluva difficulty spike. But I didn't interact much with the RPG mechanics so maybe I was underpowered due to lack of equipment and levels.
-Is there a way to bypass these iron turtles' armor?
Dropped it in the abandoned factory. Combat system just isn't very interesting to me.
The dialogue seems really awkward. Like the characters are making one liners and jokes and if they're supposed to be cool or funny, it's really not landing with me.
Bit weird that the manual is a separate download when it's already included in the .zip