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(+2)

Congratulations to the team! There's a lot of great work here, as well as a few interesting ideas. I think with more work this could be quite good. Here are 3 things I'd like to see improved.

The movement feels sluggish and less enjoyable relative to other similar titles. +1 on the dash cooldown being so long I forget that its there.

Better balanced play-styles. Given the # of enemies on screen, playing with anything that slows fire-rate is not fun. The slow movement also necessitates picking upgrades that boost movement speed to have fun.

Improved design consistency and clarity. This game has a beautiful color palette. Similar titles with smaller palettes convey what is happening on screen better with less.

Hope to see more!

(+2)

Thanks a lot - the team really appreciates this feedback. We'll be making improvements to a lot of these items, also will be doing weekly updates

We just released a major update - Windows download. Let us know what you think :)

There are improvements, and I specifically noticed that in the movement and balance, though most of my prior feedback still holds.

The decision to add a exploration mechanic to the levels is... interesting. Gameplay-wise, it pulls me away from the enemies. Whereas the XP drops do the opposite, and are a more fun risk-reward mechanic. These design choices conflict while being core to the gameplay, and I'm skeptical that it's helping the game. 

I thought I had a sense of what kind of game this was trying to be before. Now, I'm wondering if the design is going to veer off in a whole new direction. Which is fine. Some markets are over-saturated and developers have to react.

I'm genuinely curious to check back in a few updates and see where the team takes this title.