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Color balancing is something I that struggle and get reminded a lot, theres still much to do before i make a final decision on that regard because the game has 150 levels so far and I am thinking of creating different themes without straying away from the basic color palette.

Thank you for the feedback.

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>150 levels

Madness. How many do you gotta beat in a row for hard mode in the full game? I can barely get to twelve so far.

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All of them.

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Haha holy crap. I'd suggest at least adding a medium difficulty where you can do them in smaller chunks, because doing 100 levels you've already mastered to get to a level that's giving you trouble so you can get better sounds like it's gonna be super frustrating.  But then again I'm not a precision platformer guy; maybe that doesn't bother you guys.

Beat the demo on hard!


I kind of expected there to be a different illustration for beating hard; Having different end illustrations based on how well the player did would be a good addition.

I'm gonna maintain that room 12 is badly placed in the difficulty progression. The very first time I managed to beat it on hard I cruised through the remaining rooms first try.

I look forward to the remaining 135 rooms with trepidation.

On the full game, there are different spalsh art at the score screen based on the number of deaths, but it's not a feature on this demo. The levels are not really sorted by difficulty.

Im glad you enjoyed the demo and nice score. 

Thank you for the fanart. Its really good!

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I figured since I had so much fun with the demo I should give you something in return

Thanks for uploading.