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(+1)

There's a dropkick, that means I like it.

The action part is pretty good and looks feature complete, but it feels slow.

Level 1 would gain a lot from being smaller and spawning enemies in such a way I can be more aggressive without being ganked by too many (like the way DMC enemies take turns).

Level 2 gets softlocked when boss appears, everything except for animations is stopped and I can't move from the spot.

The module system is really cool, but manually wiring everything might be too much. I can see it work well if there easy and quick module placement for ok result but you could customize the wiring to min max your build. Switching between body parts looks cool but it's also subpar mechanically. Being able to see your entire setup in a single view would be better.

Thanks for playing!
>want to be more aggressive without being ganked
Agreed, I was gonna do some research into how other games handle that just haven't gotten around to it yet

>level 2 broke at boss
well shit, that's what I get for rushing to get in last minute

>manually wiring things might be too much 
One of the things on my TODO is making a better introduction to the internals stuff (currently walls of text). Might get some changes besides that cause hooking up for late-game stuff like the Energy Blades ability might be too much of a puzzle for people. (Also you kinda end up with not a lot of options besides the single solution)

>being able to see your entire setup in a single view would be better 
other people have asked for this, so I'll probably add it at some point

Thanks again!