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1. I approve of your Godot joke.
2. I was testing the sound with earplugs which were running out of battery. I believe the thing I used for sound was actually a node meant to be used for spatial sound and I didn't attatch it to the player so its stuck in the (0,0) coordinates a.k.a top left corner.
3. The idea was to jump around the enemies. Get to the demon. Get amazing fireball powers. Shoot the enemies. And if I had the time to implement it - fight the demon.