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Thanks! Balance is one of the things we didn't have much time for. I think if we multiplied all enemy attack intervals by like 3 it could be better.

> It must have been hard to implement this! Even just placing stuff into the "inventory" was awesome!

The inventory placement stuff took up all of Friday's coding time and a bit of Saturday haha. I'm glad it's satisfying. I think it could be even better if we had some subtle sound when you place an item there.