I defeated 8 enemies, matched 15 words, and ended up with 50 karma, but unfortunately, I lost the game by accidentally pointing the sword at myself! It’s pretty cool that you have the HP feature, so you can focus on creating words, but I have to admit, I’m not very good at it! Nevertheless, the game was a lot of fun, and I enjoyed playing it!
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Born to Fight, Cursed to Scrabble's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Innovation | #3 | 3.958 | 3.958 |
Controls | #8 | 3.625 | 3.625 |
Fun | #8 | 3.458 | 3.458 |
Overall | #10 | 3.500 | 3.500 |
Theme | #11 | 3.292 | 3.292 |
Music & Sounds | #13 | 3.208 | 3.208 |
Visuals | #16 | 3.250 | 3.250 |
Ranked from 24 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
Thanks! The tooltips require your mouse cursor to stay still for 0.3 seconds (when they appeared instantly it was a bit too distracting and annoying). You can pause the game using Escape and hover over items and read tooltips while it's paused. Word sentiments were taken from https://github.com/aesuli/SentiWordNet and specifically you can see the final word list of the form "WORD POSITIVE NEGATIVE" here https://github.com/Ermith/DevilIsInTheDetails/blob/master/Assets/words.txt, though in practice only the difference of positive and negative is taken into account. I hope this helps a bit!
This is for the first time in my life, that I've played scrabble and man did I have a blast. Really enjoyed making up words, even though I was frantically missing some E's :D
A really interesting idea! It must have been hard to implement this! Even just placing stuff into the "inventory" was awesome!
I really liked the devil laugh :)
I found the game very hard tho. I think that with a bit of polish this could be a really succesful mobile game :D
Thanks! Balance is one of the things we didn't have much time for. I think if we multiplied all enemy attack intervals by like 3 it could be better.
> It must have been hard to implement this! Even just placing stuff into the "inventory" was awesome!
The inventory placement stuff took up all of Friday's coding time and a bit of Saturday haha. I'm glad it's satisfying. I think it could be even better if we had some subtle sound when you place an item there.
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