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pali

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A member registered Jul 04, 2016 · View creator page →

Creator of

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We explained it poorly but you cannot win. The goal is to make the fight go on for as long as possible. If either of the two armies win you lose.

Thanks! :)

Glad you liked it. However, the game does not currently have a win condition. The goal is to keep either side from winning for as long as possible. But we admit that we probably didn’t explain this in the game as well as we could have.

Ďakujeme :D

Thanks!

Yeah, we were also surprised how much the particle effect makes browsers cry. But we only discovered this late in the process as we were creating the web build of the game. Fortunately it seems like it only happens when the effect occurs for the first time, after that it should be better.

Thank you :)

We’re glad you liked it. :)

Thank you!

You can contact me as pali6 on Discord.

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Web build available at: https://ermith.github.io/muchroom/

Due to some technical issues we didn’t quite manage to get it working in time. Once uploads are unlocked again it will be available here too.

Can't believe you made an actual youtube video of our 48 hour game jam game. That's amazing, hahaha, thank you.

Thanks!

Thanks! UI management was partially meant to be a part of the gameplay. Either keep everything open or collapse / close windows as needed or focus on just a few chickens. Though in this regard going fullscreen makes it easier as the windows don't scale up.

Once again 5/5 in the vibes category. Lovely atmosphere and message. :)

Lovely concept and art style. I so wish you managed to submit it in time.

Thanks! The tooltips require your mouse cursor to stay still for 0.3 seconds (when they appeared instantly it was a bit too distracting and annoying). You can pause the game using Escape and hover over items and read tooltips while it's paused. Word sentiments were taken from https://github.com/aesuli/SentiWordNet and specifically you can see the final word list of the form "WORD POSITIVE NEGATIVE" here https://github.com/Ermith/DevilIsInTheDetails/blob/master/Assets/words.txt, though in practice only the difference of positive and negative is taken into account. I hope this helps a bit!

Thanks! We'll try to add difficulty options in a postmortem build.

Thanks. Trust me this is the most I've focused on letters too haha.

Thanks! It actually tries to give you letters based on their frequency in English but this is weighted by your karma. 😈

At full karma you should get quite a lot of vowels while at maximum negative karma the weights are basically inverted so you end up with annoying Xs and Qs.

Thanks! Balance is one of the things we didn't have much time for. I think if we multiplied all enemy attack intervals by like 3 it could be better.

> It must have been hard to implement this! Even just placing stuff into the "inventory" was awesome!

The inventory placement stuff took up all of Friday's coding time and a bit of Saturday haha. I'm glad it's satisfying. I think it could be even better if we had some subtle sound when you place an item there.

The zip file shows up as corrupted to me.

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For anyone as confused as I was you need to play in full screen to see the buttons. But also then they kinda overlap with the text 🤔

Thank you <3

Excellent game in all aspects!

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Note for anyone playing this and not paying attention to the description: You need to go fullscreen to see other levels than just the first three!

I feel like there might be something more 🤔

Adorable!

Very cute game :3

Whoa. This is incredible considering the 48h jam time. I'm blown away.

So far I'm having fun with this one. The art style and the sound are both great and the gameplay is frustrating in a good way. I feel like there could be some QoL features like highlighting traits which would currently have an effect or displaying how many people of which colour you have as a number. But then again maybe that would defeat the point of the devilish details you need to pay attention to.

For anyone as confused me you need to press M to open the map and travel to different locations.

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Ok, suddenly I have some regrets about running untrusted exe files :/

I love the art style. Though, I think I somewhat unironically managed to break fixing by pausing and unpausing during the fixing screen.