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Love it! Quick question, how do you make your character controller or more generally, how do you handle physics? Collision detection of player for example or how bullets hit walls. Thanks!

Thanks! Happy you love it!! The physics are just Unity's built in physics. "OnTriggerEnter2D" and such for most things. I guess 1 weird thing I did was increased the timeScale to 1.5 (or something like that) to fine-tune the speeds. It's actually the first time I've done that though. Thanks again.