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(+2)

I love the visuals! Some of the best I’ve seen in the jam so far. Music was also really good.

Gameplay loop was satisfying, although I was so slow to level up, I feel as if I was doing something wrong. Collecting souls gives XP right? If so, there needs to be a UI component or some visual indicator of your progress to the next level. If that’s what the white edges of the screen were about (although I think they had something to do with the damage I was taking instead?), they need to be clearer what they were for. I think if that’s how you level up, it should take way fewer souls, and enemies need to spawn less often. It’s not satisfying shooting a giant horde one enemy at a time at level 1. I think crowds that size need to be worked up to when you have the upgrades to clear them. There also should be a boundary limit otherwise there’s always going to be enough room to escape and the player will never have to make a hard choice when survival is on the line; there will always just be more room to run.

Sound design was the roughest part. I really appreciate the main volume setting because every sound effect that wasn’t a gunshot or the bgm was way too loud and high pitched. I don’t think the volume slider works on the level up sound because it legit jumpscared me when I hit level 2. There also was a lack of audio clarity, and I often didn’t know why certain chimes were going off (was I getting closer to leveling up? did I get a kill milestone or something:). Biggest room for improvement, but altogether not hard changes to make. Low frequency (bass-y) sounds are more favorable in modern games than chirpy high pitch ones, plus they match your visuals better imo.

I know that was a lot of critique, but that’s only because this is the best gamem I’ve played in the jam so far. You’ve done a fantastic job with visuals, music, and vfx, and the gameplay loop has a lot of promise. I wish I was able to unlock the other classes because I’m missing something and I have the desire to see what else you have in store. Kudos on the good game :)

(+1)

Thank you so much for the detailed feedback and for commenting on this game. Next time, we'll try to add clearer indicators on UI(the bar on the edges was xp, but I can see how that could be unclear). Good luck on the jam!