RESULTS ARE OUT!
Aw man, guess I'm not getting those 25$. They would have been life-changing. My life is shattered.
Criteria | Rank | Score* | Raw Score |
Fun | #19 | 3.846 | 3.846 |
Overall | #55 | 3.538 | 3.538 |
Visual | #59 | 3.692 | 3.692 |
Audio | #67 | 3.231 | 3.231 |
Theme | #70 | 3.231 | 3.231 |
Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Did you use any third-party assets or skeleton code?
I made the basic movement and shooting before the jam. Music is by @alumomusic
Awesome !
This was really fun to play, i like the upgrade variety on offer and it’s quite addicting trying to survive up untill the later levels, I also like the minimalist sprites and color scheme, and the music is really cool as well.
The only issue i had was that the game starts to drop frames when there starts to get a lot of enemies on screen and a lot of “xp pellets” left inside the crowd.
But really solid entry ! Well done :)
Oh wow! I genuinely started playing this ~25 mins ago and didn't even realize how much time had passed until I got a notification on my phone and saw the time! This game is a lot of fun!
Lots of fun! I wish I could go further, but around Level 20 the game starts to lag until it's unplayable
Wizard is the best while Archer is the weakest in my opinion.
I also had the game crash when I died once.
I think once all the bugs are fixed, this will be a solid game.
Fantastic game! Simple, yet effective artstyle, deep mechanics with plenty of variety, and a progression system that encourages replay. There are elements that remind of Vampire Survivors in a great way!
I did have a bit of feedback though. First of all, I needed to change my page zoom to 150% before I was able to fully see the UX. Secondly, I had a lot of issues controlling the character with the recoil, especially with the fighter, as the slow movement was impossible to course correct from the recoil, so I ended up just drifting in the direction opposite of where I shot, making it difficult to grab experience. And while the characters are really unique and add a ton of variety, I think they need to be balanced a little better. I couldn't get very far at all with the Wizard, but had a great time with the Artificer (especially as it did not have the recoil issues).
But overall, this is a fantastic game that I would love to play more of. Great work!
I like these meaty shooters, fun and addictive, this is what game jams is about.
I don't know if it's a me problem but the game wasn't at the right resolution, I don't think I was able to see the whole game space because whenever I got the upgrade screen the right and left upgrade panels were cut off.
Once the enemies really started coming the game hit a big slowdown and my computer couldnt handle anymore, too bad was really enjoying it and look forward to more!
I love the visuals! Some of the best I’ve seen in the jam so far. Music was also really good.
Gameplay loop was satisfying, although I was so slow to level up, I feel as if I was doing something wrong. Collecting souls gives XP right? If so, there needs to be a UI component or some visual indicator of your progress to the next level. If that’s what the white edges of the screen were about (although I think they had something to do with the damage I was taking instead?), they need to be clearer what they were for. I think if that’s how you level up, it should take way fewer souls, and enemies need to spawn less often. It’s not satisfying shooting a giant horde one enemy at a time at level 1. I think crowds that size need to be worked up to when you have the upgrades to clear them. There also should be a boundary limit otherwise there’s always going to be enough room to escape and the player will never have to make a hard choice when survival is on the line; there will always just be more room to run.
Sound design was the roughest part. I really appreciate the main volume setting because every sound effect that wasn’t a gunshot or the bgm was way too loud and high pitched. I don’t think the volume slider works on the level up sound because it legit jumpscared me when I hit level 2. There also was a lack of audio clarity, and I often didn’t know why certain chimes were going off (was I getting closer to leveling up? did I get a kill milestone or something:). Biggest room for improvement, but altogether not hard changes to make. Low frequency (bass-y) sounds are more favorable in modern games than chirpy high pitch ones, plus they match your visuals better imo.
I know that was a lot of critique, but that’s only because this is the best gamem I’ve played in the jam so far. You’ve done a fantastic job with visuals, music, and vfx, and the gameplay loop has a lot of promise. I wish I was able to unlock the other classes because I’m missing something and I have the desire to see what else you have in store. Kudos on the good game :)
Reminded me a lot of vampire survivors, very fun! Didn't get a chance to try all the classes, but the first two felt unique from each other
Hehehe if I remember correctly then when I gave @thcheetah777 my concept for this game it was "what if we made vampire survivors"
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