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(1 edit) (+1)

Played about 30min, got to the boss a few times but couldn't quite get the kill.

Game is very COOL. I want to like it more, but feels a bit backwards.

Bullets feel slow/weak. My gun feels more like a water hose for hovering and casings than a weapon.  I know the spirit of the game is that it's a multi-purpose tool, and a game needs to be balanced, but as a chain gun enjoyer, I feel let down.

Pressing away from a wall to wall jump is something I've never been a fan of personally, feels easy to let go of the wall too early. or like you're glued to it. I'd rather jump away even if I'm holding towards the wall but I guess that'd mess up the parry mechanic.

On that note, parrying projectiles is very satisfying when it works, but since you have to hold away from them, the cross-up when they are above or below you feels hard to deal with and happens a lot because of the verticality of the map.

Can't do anything intentional with Spirit Bullet, more often I plow through platforms I want to grab or dive into the casings. 


I'll admit, I might also just suck at the game, :3 so feel free to tell me my opinion is wrong.


Most of my frustration would probably go away if I didn't need to shoot down and away from enemies constantly for any real upward momentum. If you're considering any sort of additions/changes, I think a character with something like jump jets and a gun with less kick so you can push and shoot upward at the same time would be fun.

Your game's got great potential, good luck!

(+1)

That's a great angle for reference. When you put it that way I guess I should give regular shooting more use, and utilize small enemies and new gimmicks. Most people want everything easily gunnable so I failed to make the connection.

Wall jump went a long way of trying both variants. For parries it's probably essential, but I will do some tests to see if it's feasible to make both directions usable (maybe with a variant of the move). Vertical axis is the weak point of the parry - you can evade from ground, precisely manoeuvre with hover or spirit form in rare cases.

Spirit form got nerfed into the ground because it used to mow the entire level. It's about time I give it proper gliding controls.

I will try to a few hover variants to allow for independent shooting. That might help it evolve from a gimmicky meme game.

It sounds like you got the mechanics except for being able to bully the boss. Thanks a lot for the feedback!