I like the story and the way the different bullet colors add variation. However, the main mechanic can be frustrating. It makes the game feel slow at times, and you can easily miss the white balls, since the player can't move very fast. I think the radius for picking them up is also a bit off. You can sometimes have a large part of the player touching the ball without the picking it up, which doesn't feel too fair. Nice work though.
Viewing post in Angel's Odyssey: The Seven Deadly Sins jam comments
Thanks for playing. Yeah, I kind of overscoped, and ran out of time at the end, and didn't get to spend as much time balancing and polishing as I originally planned. I did post an update on my personal website that improves the white bullet rate in most of the levels, which I think helps a lot.
https://jasmine.games/#/games/angels-odyssey
The player collision is a little smaller than the player, because I was sort of trying to make avoiding the normal bullets a little more forgiving, but that also impacted the collectable bullets, since it uses the same collider. Maybe I could have split those up into two different colliders instead so I could control them separately, I suppose.